

Yeah my corpo laptop will update to 11 on July 10th. I’m going to be testing out in house app on Linux with an older corpo laptop soon
Just your average quirky thigh-high socks enjoyer programmer. :3
Yeah my corpo laptop will update to 11 on July 10th. I’m going to be testing out in house app on Linux with an older corpo laptop soon
I love Material’s dynamic color changing based on the background’s palette, but it’s still just flatshit with extra steps
Peak !linkedinlunatics post
WHAAAT LETSGOOOOO DABABY. Thank you PirateSoftware for the publicity :3
Ohh good to know that. Thanks!
How tf can you function 2 weeks without sleep constantly walking without drugs? Have the americans uses drugs as well in ww2 then?
I want to continue my blog posts on how to deploy a correctly functioning *arr setup with k3s (Jellyfin, Sonarr/Radarr are done, Prowlarr and Qbittorrent are left) to document this process for myself if I want to recreate it in the future.
My other wish would be to bake or cook something new from an abroad country again, but there is nothing that catched my eye yet.
Wow didn’t know that.
I think having data collection about experimental features are great, since you know, user feedback and technical data can tremendously help in improving said experimental feature.
Oh what’s the lore? (Both in present and the past)
Not a Deck user, but I’m on EndevaourOS. All the games ran perfectly, expect some minor issues with the Giggleland demo which tried to do some 4th wall things, like grabbing your wallpaper and that one was just a black screen.
My favorite demos are these:
This is the best artictle title of this year too for sure. I love it.
Annoying crafting system? What was the original crafting system like? Do you mean the generic RPG leveling weapons and such?
So it seems that playing the game on hard should be the default, right?
Tbf I welcomed the no guns feature, but I don’t mind either of those
Hmm I never thought about the “new” factor. Good argument
In terms of darkness do you mean how the night system worked in DL 1 and how brutal the volatiles were?
Oh that does sound unconvenient. When did you play DL 2?
That sounds promising, and how about the immersiveness aspect? Are you content with that?
Totally flat design is getting boring to me, I want something that’s more bold. It’s just subjective preference.