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Joined 1 year ago
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Cake day: July 14th, 2023

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  • Still Pokemon Red. I’m beginning to regret my choices. The choice to include Blue-exclusives, and trade evolutions, because PKHex makes it so easy to do. The choice to try to keep a selection of various typings caught up in level, so I’d have some decent coverage versus brute forcing.

    Having the trio of starters. I think I’ve grown to hate Bulbasaur, at this point. Every time I go to drop him into my party, all I can remember is “Not very effective”, over and over again. Well into the 20s, still taking 2-3 Vine Whips to take out a level 6 Kakuna.












  • It depends. Are we going to work together to tell an interesting story? I will happily make all my players stupid dreams come true, but I’ll still let them get bitten for being lazy or dumb with it.

    Hell, I’m even down for some braindead fun, have an “off” game where we just let chaos reign with absolutely broken builds at every turn.

    But we wanna get unruly? Wanna challenge Gods where we shouldn’t? ToH will remind you of the pecking order.



  • Just so you know, if it’s been awhile, Crate came in and did a pretty big overhaul on Grim Dawn, and are prepping for the “final” expansion that’s supposed to come sometime this year.

    Dodge roll mechanic, potions are now a recharge resource versus pickups that take item space, the next expansion is adding potion customization, prettied up the old world to be more in-line with the quality the previous two expansions brought, tons of little tweaks.

    It’s not exactly a “whole new game” experience, but it’s much more smoothed out!


  • I call it “The Muscle Zen”. You just gotta relax, trust yourself, your fingers know what to do.

    Metal Gear Rising: Revengance is one for me. When I first fire up a playthrough, I’ll feel rusty as hell, but once that music starts kicking my brain, it’s like night and day.





  • One of the first games I encountered that included my Steam handle in the opening credits. At first, I thought it was cute, acknowledge the player.

    I quickly realized it was a reminder. You are always the one in control. You are always the one to pull the trigger. You are making the choice to continue, and it is always an option to walk away. To turn off the game. To try to forget.