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Cake day: April 14th, 2025

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  • Which, in one sense, is definitely cool. I get the impression that Super Metroid is a game with tons of replay value that encourages playing it in a different way each time.

    In another way, to make this happen, I didn’t think it was very fun for first-time players. Bomb jumping is kind of an awkward mechanic and harder to pull off than in Zero Mission, and finding upgrades seemed to rely more on pulling off complex techniques with perfect timing. I don’t remember ever being required to wall jump in Zero Mission or 2. There’s so many beginner’s traps too, with the one-way doors and the noob bridge. In Zero Mission, I felt like upgrades were more clearly telegraphed to the player, so you could get more of them without using a guide. In Super, it’s a lot of bombing random walls and stuff, and the X-Ray Scope feels really limited.

    If I got stuck, it would be difficult to consult guides, because many writers seemed to put sequence breaks into the walkthrough as opposed to a “natural” playthrough.

    While it might be true that Dread has a lot of “hand-holding” (I don’t know because I haven’t played it yet), part of me wonders if that criticism comes from experienced players who want a harder challenge than Super that lean even farther into advanced-level techniques. I guess I’ll find out when I play it.


  • I came of age during the PS3 era and the Indie Game Revolution, where people were debating on whether video games could be art, so I personally can’t help but prefer when games have storytelling and ludonarrative and lore.

    But for many people, Super Metroid’s lack of a plot will be a draw and not a drawback, and that’s cool. I’d actually really love a new nonlinear Metroid game in the vein of Super someday, and perhaps this time it wouldn’t take place on the planet Zebes.

    I have AM2R archived on my computer. I’m very excited to try it!





  • MystValkyrie@lemmy.blahaj.zoneto196@lemmy.blahaj.zonegamer rule
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    24 days ago

    Yep, most male gamers who take issue with Aloy can’t tell she has some light coverage, and then criticize her for not wearing makeup and being ugly, which is amusing. And sad too, that even wearing makeup doesn’t satisfy their impossible standards because it’s still not enough makeup.

    Maybe Aloy plucks? Some people just have great eyebrows without having to do anything, and I am jealous of those people.



  • MystValkyrie@lemmy.blahaj.zoneto196@lemmy.blahaj.zonegamer rule
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    26 days ago

    You’d think the literal apocalypse happening would be an acceptable justification for not being dolled up 100% of the time, yet here we are with Aloy.

    And honestly, she looks pretty good for someone socially ostracized her whole life, not having a mom, and roughing it her whole life in a cabin that doesn’t have running water. It could be a whole lot worse than just peach fuzz 🤷‍♀️



  • I’m trans and I see where you’re coming from. I was boycotting the game ahead of launch because I didn’t want to support J.K. Rowling, who has based her career off of making our lives harder.

    But…it’s been two years. We lost the battle. The boycott led to the Streisand effect and the game sold insanely well. Trans people got a ton of negative press converage. We were all made out to be intolerant and cruel because one trans person said something that made the GirlfriendReviews lady cry. It seemed like after that, GamerGate 2 went into effect and so many games with diversity are getting preemptively reviewbombed, like Dragon Age: The Veilguard, leading to layoffs and shuttered development teams, while games like Black Myth Wukong with a known sexist director are insanely popular.

    Hogwarts Legacy seems like such a small issue now. Now it’s 2025 and we’re quickly losing all our rights in an ongoing Constitutional crisis. These days, while I’d prefer if cis people buy the game used and add disclaimers to the posts they make about it, I’m too exhausted to care about the Wizard game and who chooses to play it.




  • At the time it came out, true CRPG throwbacks were still a pretty rare sight, and the few that did come out after Baldur’s Gate 2 and Fallout had low production values, like Geneforge. Neverwinter Nights and to a greater extent Dragon Age were also big departures from the traditional CRPG mold.

    Getting to see a new CRPG with modern graphics and lots of voice acing, but still be isometric, was really exciting. I know it’s why I bought it.

    But I never finished it. The intro sequence at the farm with the killer rabbits was so unbalanced, the hardest part of the game, and poorly done. It was cool that you could have different characters do dialogue and be a hardass or a smartass or a kissass, they did all feel like different flavors if the same outcome. And the game was just too long, so after putting 40 hours into it and still not being close to done, I put the game down.

    Someday I’ll definitely try Wasteland 3, since HowLongToBeat says it’s shorter.