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I wonder how much different it is now, compared to when the game was in closed beta.
It was a literal floating camera back then, lol.
Never played the game afterward due to subscription-based access.
I wonder how much different it is now, compared to when the game was in closed beta.
It was a literal floating camera back then, lol.
Never played the game afterward due to subscription-based access.
My guy, that’s a common business practice. If the third party skewed the results to favor their client, they risk massive reputation and monetary losses.
That’s how any auditing works.
Look up Arthur Andersen and what happened to them.
Genshin Impact’s first anniversary was the most horrendous one I’ve seen.
They couldn’t even bother to send out an in-game message to congratulate the players.
What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get any reward? No.
Essentially, instead of even acknowledging the anniversary, they made players advertise their game.
They were also supposed to introduce a paid bundle with some cosmetic items alongside a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.
What did it lead to?
I’m probably missing some other details, but this lasted for weeks.
After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources. There was also another another giveaway event with, this time, guaranteed rewards. The rewards were, practically, you either get a scooter or one cent. Needless to say, it left a sour taste afterward.
Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.
So far, even though they’re still very stingy with any sort of rewards, they at least make sure to congratulate the players somehow and give something.
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Xiaomi has been doing that as well, except it’s whenever.
Now, the TV is forbidden to access my Wi-Fi because screw that.
Any info on how to make it dumber would be appreciated.
I was interested in VR for a very long time. Recently, I got to actually try it out.
I primarily view Apple Vision Pro as a proof of concept type of device. Sales being limited both in quantity and territorially indicate that. It has brought 3 major improvements to the table, compared to other headsets:
When you think about it, however, it’s not that much to make it an obvious choice over other devices.
Passthough is needed for navigating through space. It does not help with productivity as your vision would be focused on the interface and not the environment. Remember warping on Quest 3? Much less noticeable than on videos for the exact same reason.
There is no buts with the user interface and display. They are simply great, best that there is.
Now, for the part that makes Vision Pro from a great productivity device on paper into a “dev kit available to masses” (I like that description, it does feel that way a lot, ty Ghostalmedia)
Eye strain is a major issue. It is very difficult to use the device for more than a couple of hours without getting tired. This goes for all of the VR headsets out there. I guess you can get used to it over time, though.
Limited usability. Quest 2/3, Pico 4, Valve Index, they all do things you wish Vision Pro could. Primarily usage of physical controllers. Imagine sculpturing without controllers because I can’t. Hand tracking is just not up to par.
Battery solution is another issue. Not being able to swap what is otherwise a Power Bank without disabling the device and being unable to use any other battery than Apple’s own is at the very least annoying. Not exactly an issue if you’re too tired by the time it runs out.
Finally, the VR space itself is unfortunately not mature enough. There’s a lot of work still to be done. Even when talking games, despite some amazing titles like Half-life Alyx, the vast majority where controls wouldn’t make you dizzy are all pretty much like arcade mini-games, where you either teleport from point to point or not move at all. Developers simply have yet to figure out an organic way of user navigating through virtual space. (Doesn’t mean they aren’t fun, though)
Overall, I believe Vision Pro isn’t really a mass consumer product, but it did do a lot by bringing more attention to VR as a whole, as well as pointing out additional user-cases for the technology. Because of Vision Pro, Meta started paying more attention to details, which ultimately will benefit the consumer (in fact, it already has yeilded results).
That’s not always true.
There are a few reasons as to why one would keep low/no profit or even completely unprofitable projects going.
It’s all tied to their value proposition. For example, if you can sustain a no profit project, it will bring you new customers despite creating no revenue. A glaring example of high-value yet unprofitable product would be Twitch, all because it brings in data.
Storyteller
A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.
Really liked that one, it’s fun.
I think it works best in combination with fingerprint scanner.
Like when your fingers are wet and are difficult to scan. Whilst trying to make the scanner work, face unlock just does it for you.
But, yes, if it were one or the other, fingerprint scanner is simply way more convenient.
Some windows-specific professional software that cannot run on Linux.
Also, work-related stuff. I may be able to make a custom setup of Linux if I try hard enough, but when it comes to dealing with servers and VPNs it’s a bit beyond me. Not to mention the time it takes to figure it out and set up.
Although, the more I hear about subscriptions from Microsoft the more I want to switch.
It used to be subscription only back in the days.