I was actually offered a Bachelor thesis topic by a company to write a test bench for a product in LabView.
From what they told me and my other engineering experience I’d suggest going with an approach similar to what’s used with HDLs. For unit tests create test benches in the language itself which call the functions you want to test with a predefined input (e.g. from a file) and then analyse and save the output.
You can extend this to obtaining other information as well, but tbh I’ll bet it’s still gonna be a pain.
Hope that helps at least a little.
Are you me? This is almost my exact situation. Only difference is that I convinced them to PF2e from The Dark Eye 5 (DSA5).
Melvor Idle is a great call. The base game is a solid idle game and there’s a load of mods too.
I did a HCCO12B (Hardcore combat only, 12 bank slots only) run when the game first released.
Reinstalled the game yesterday and started another HCCO run using the new mod, it adds some QoL and tweaks.
My only negative about it is that when playing normally, I always feel like there’s a perfect/optimal strategy and I should figure it out before playing.
Up until recently I was using a gtx 1060 just fine. Not sure about the high end ray tracing stuff though.
I’d say give it a try, I had a great experience. Never had any proton issues with an nvidia card my self. Just keep in mind nvidia drivers on Linux are notorious for being bad. If you choose an LTS distro or one that packages the drivers you’ll be fine though. Pop!_OS LTS with the nvidia drivers is what I ran.
A shocking amount of microcontroller manufacturers have eclipse based IDEs for their chips. Thought that seems to be going out of style, luckily.