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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Really stupid that a company can be forced to do business with someone they don’t want to do business with. Epic is a stain on gaming and anything else they tried to claw their way into, and would rather be slimy anti competitive trogladites led by their manchild Tim Sweeney trying to steal peices of the pie in a market rather than actually provide honest to goodness products and services that people want to use.

    EGS is 6 years in and is still a complete failure on any competition metrics, and yet they want to employ the same anti competititve practices on iOS? Good luck I say, computer literate people don’t even use EGS, imagine how many people will forego sideloading on iOS while they have to pay to maintain their new app store.

    Didn’t they already offer a “Epic Games Store” on Android since that’s open and allows sideloading already? And Android is an OS more prone to sideloading and that store still failed miserably.




  • It seems like the reason they claimed the Switch was the platform of the year was due to exclusives, so I suppose if that’s their only metric I guess the Switch wins out by a longshot.

    Steam Deck, being a PC and all, has more “exclusives” than every single currently sold console combined by an enourmous margin.

    But naturally by ‘exclusives’ they mean hugely funded “AAA” games from Nintendo or Sony or Micrsosoft.


  • Jinxyface@kbin.socialtoGaming@lemmy.mlWhy Hideo Kojima is so popular?
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    7 months ago

    Because in an industry dominated by yearly rehashed minimum viable products like CoD or AC or Battlefield or the plethora of lootbox infested live services meant to fuck your wallet for easy quick RoI for shareholders, Kojima spends time and resources creating new, novel ideas and taking the artistic medium (yes, games are art despite what capital G Gamers want to say) to new and exciting and interesting places.

    This is why Hideo Kojima, Yoko Taro, Fumito Ueda, Hideaki Itsuno, Keiichiro Toyama, Eric Barone, Terry Cavanagh, David Szymanski (etc etc etc, I could go on) all get name recognition.

    People always SAY they want games to expand and try new things/don’t want the same game every year, but then when someone actually tries, the games get panned as “gimmicky” or “niche” or “pretentious” “pixel graphics indie garbage” or some other flavor of the month phrase gamers use to instantly discredit something that doesn’t immediately and specifically cater to every single one of their preconceived demands on what a “game” is and/or should be.




  • It’s not even a Nintendo Curve (They might have a stronger curve), but the vast majority of the time these large review sites are all in the pockets of publishers (event invites, interviews, exclusive first looks, review copies etc) and in order to keep that gravy train going so their review company doesn’t fold means to not bite the hand that feeds too much, even if you have to lie.



  • there are so many QOL improvements they can’t really be treated as the same game.

    there’s a few, but it definitely doesn’t make it a superior version or anything. Honestly Bluepoint did what Bluepoint does best and fucked with the lightning and color palette too much and the PS5 remake of Demon’s Souls loses a lot of what made the original’s aesthetic so great.

    The PS3 version of DS is better than the PS5 one.