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Cake day: April 22nd, 2025

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  • I switched around September. The learning curve is higher than Hyprland but not by much. Once you get used to switching layouts on the fly it really open up the workflow. Plus there’s no bullshit. I don’t know any of the devs. There’s no controversy. It’s just a window manager. It’s the closest thing to the pure bliss of BSPWM Wayland has.




  • Foundation - Probably the closest I’ve gotten to that pure bliss city building feeling of SimCity 4. That’s with 500+ hours of Cities Skylines 1 & 2 being the last CB games I really sank time into. It’s simple but deep. Bog standard colony building ala Banished. A trade system that’s fantastically responsive and again simple. Production chains that are sensible and responsive to change. It’s a little micro heavy but it’s fine. There’s always something to do and that’s what really had me into it. When you solved one problem you move to the next one and that keeps going and going. It’s wonderful.

    Stardeus - Rimworld in space. I’m not the biggest Rimworld fan but this version of it has its hooks in me. The tutorial took almost 3 hours. 12 “chapters” with page after page of info thrown at you. Once you get beyond that and start a campaign it quickly falls into place. So far I’m loving it. I usually don’t like games that you spend hours building up a base for it to be blown to smithereens in minutes for God knows what, but this one makes sense. You’re set up with the knowledge that time is not on your side and the environment inside and out will kill you. Expectations are set in a way that’s better for a player to understand losing is a part of the process.

    That being said it’s a lot. I’ve barely scrapped the surface. I’m already wanting to swap body parts and put human brains into robots. I just hope the space exploration is good because I haven’t even got that far yet and my mind is like let me set up a mining operation that can rob other ships and shit.

    Two I’ve barely scrapped the surface with Mechabellum and Heroes of a science and Fiction. Mechabellum doesn’t have key rebinds but it’s kind of ok because 99% of the action is mouse based. I’m a wargamer and this game is basically lost building and testing in real time against other players. Fantastic concept. I need to dig deeper to see if execution is there. I will complain about the key bindings if it starts to effect the actual game play. In one brief match it didn’t. Verdict is out.

    HoSF is HoMM. Not much to say about it besides it’s been enjoyable so far. If you like Heroes of Might and Magic you will like Heroes of Science and Fiction. It could probably use some faction diversity but if you really want that go play HoMM.




  • Its more of a paradigm shift than a need for innovation. There’s a lot more solid bodies to work with. The animation workflow might actually be less of a task because of that. Less dangly bits until you get to Tyranids. Everything is a ranged unit first. Instead of line battles with clashing melee units, siege battles with constricting maps and city scapes should be a lot more common. The real problem I can see them having is adjusting the pace of the units. 40k has things zipping around the field. The battles should be more rts like than the slow and methodical clash of lines.

    Whatever they do I’m pretty hyped about this. All the Total War games have been a staple in my library since Medieval 2. Despite all the trash that CA has been up to the past few years they still make good games. I think having a fresh slate with a familiar enough adjacent setting will be good for them.





  • Farthest Frontier.

    I love city building games. They’re my genre of choice. This one is hyped up to 11 as this great agent based logistics chain focused city sim. It’s not. Like at all. The numbers are obfuscated to hell and back. It’s got the slowest tier one to tier 2 transition I’ve ever played in a game like this. Very little does what it’s reported to do. They added a useless tech tree to lock stuff up to get a sense of progression, when in reality it just adds a second layer of requirements and time to progress to the next stage of your city. They have a really frustrating combat system which is cool in thought, but poorly executed. The economy is fucked and barely makes any sense.

    The most frustrating thing that’s the biggest deal breaker is that pops don’t move into the city upon building housing. You need extra people to fulfill basic laborer roles. I can fill up every job I’ve plopped and have 20 extra workers doing basic labor or nothing. Or I can have two extra workers and build more houses to increase the pop count. Problem is nobody moves in. One of the requirements to get to tier 3 is 200 pop. I can’t break the 64 barrier let alone 100 because for some awful reason the dev decided to use a desirability score and not move pops in upon building a house. I have a population cap of 140 people and there’s vacant houses everywhere. Yet shit don’t change. I don’t think peasants in the fucking 1400s gave a shit about market prices and luxury amenities when fucking bears and wolves attack every 5 minutes. Just move people in the houses when I build them.

    The game is a looker. I’ll give it that. Everything else is frustratingly bad.







  • You have one of, if not the best starting points for Final Fantasy in the whole series on this system with X. Just play it. There’s no mainline numbered Final Fantasy game that ties together. They’re all separate stories. A few share a common setting with Ivalice, but that’s about it. Hop on X now. I know there’s a PC version, and that’s probably the recommended way to experience that game at this point, but I don’t really care how you start it. If you ever wanna experience Final Fantasy, FFX is the one a loooooooooooooooooooooooooooooooooooooooooooooooooooot of people will say start with.

    Radiata Stories - a looker even for a PS2 game.

    NFL 2K5 - the greatest NFL game ever made.

    Jak and Daxter - This console’s Crash Bandicoot.

    Rachet and Clank - I actually have the same problem you have with Final Fantasy with this series. Just pick one.

    Need For Speed Underground 2 - One of the best arcade racing games ever made.

    Burnout 3 Takedown - Same as above except you crash the cars instead of pimp them out.

    SSX3 - Some say Tricky is better, I like them both but usually give 3 the edge.

    Soul Calibur II - Best Soul Calibur game IMO

    Dragonball Z Budokai 3 - Played the shit out of both this and Budokai Tenkaichi 3

    I’m not even scratching the surface.