Krita is A+.
Krita is A+.
I feel like the pandemic showed the cracks in the status quo, and ever since things have gone back to “normal,” employers are trying to nudge things back to the pre-pandemic status quo. People have seen other possibilities through those cracks, and business has no idea how to deal with it.
Playing in person, I made a lot of papercraft maps and items to get a very 3D feeling on the cheap. It was a lot of work, but my players loved it.
My current game is fully remote, and I’m finding I like creating digital stuff for Foundry even more than I liked papercraft. For non-combat stuff I set up splash screens with a piece of art showing the location, and then pop-up insert images with portraits of NPCs they meet. When it comes to combat, there are lots of really quality battlemap creators out there, with a lot of free options.
My philosophy is that slsk is for the downloads, not the conversation.
Image removal and AI tools have an overlap, for sure. RemBG is pretty effective, which runs in many of the environments with Stable Diffusion. Bria is a recent improved model for RemBG, which I’ve had some good success with. It’s not perfect, but it cuts out a lot of the work.