So I’m curious about this kind of thing.
I’ve been playing since the blue box days (on and off but have been interested in getting back into it). In the games I’ve run and the groups I’ve played with, we’ve generally played in such a way that the PCs don’t get killed off if we’re doing a long running campaign. For one off games that has everyone with a new character and is finished in a couple of sessions, we will sometimes play with PC deaths, but for ones where players actually take their characters from level 1s on up, we take the plot armor approach.
I’ve considered it appropriate because I see D&D as interactive fantasy literature rather than a game that people can lose. If a player wants to quit, we can Tasha Yar them out of the story, but otherwise we manage it so that they end up wiping and getting another go (eg, the way it works in a game like WoW), or whatever works for the storyline.
If you do have character permadeath in your games, do you have the player just roll another 15th level whatever and join the party as a new character? Does role playing get affected by that?
This is seriously the most adorable cat I have ever seen!
Just curious because I’m only half-remembering how it’s determined - Would a clone of the kitten have the same colorations?
I’m calling 1 year on the over/under for the introduction of blue check marks.
The Blind Swordsman is a massive trope in fantasy literature. Take a look at David Carradine’s character in Circle of Iron for an archetypal example. It’s a staple in many kung fu movies - the Master uses their hyper developed senses for sounds and for movements in the air to sense and react to their enemies. Or take Luke Skywalker fighting the drone with his eyes covered by using the Force. Hodr was the blind son of Odin.
Blindness also occurs throughout mythic traditions, sometimes as punishment by the gods. It occurs in Greek and Jewish myths. The witch-woman in Hawk the Slayer was blind (played by the great Patricia Quinn, who also starred as Magenta in Rocky Horror).
I think it makes perfect thematic sense to include blindness in characters. A blind beggar, a blind prophet, or a blind samurai are all staples of the fantasy tradition. I’d actually love it if we had to work out a player character who is blind, but that would take a fair amount of effort. I think the payoff would be remarkable and memorable, though.
I remember being a square with an arrow sticking out of it trying to kill dragons.
Hell, I remember being lost in a maze of twisty little passages, all alike.
That sounds like it was done perfectly.