

Gundam handles death really well in my opinion. Specifically the original series, Thunderbolt and Iron-Blooded Orphans.
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Gundam handles death really well in my opinion. Specifically the original series, Thunderbolt and Iron-Blooded Orphans.
What could possibly spook The Heritage Foundation of all groups to make this tiny leftward shift just a few years after their big evil strategy was released? They’re still an evil organization, but they’re that last group I’d expect to say the government needs to spend more money on more people.
Sword Art Online came out either before or around the same time Oculus did it’s kickstarter and I’ve been a VR degenerate ever since.
I never even thought about VR before that, but the idea that I could one day be totally immersed in a world where I could do anime level stuff is something that still sounds so cool. I’ll probably be dead before we get SAO level VR, but some experiences like VR in racing games are already incredibly immersive.
The UN is struggling financially and this report makes the claim that there’s too many meetings and reports that no one reads. They said their most popular reports get 5000 downloads and 1 in 6 reports gets less than 1000 downloads.
Ohh yeah it’s been a really long time since i used it
I have no idea what you’re talking about.
What’s the latency like on that? I have a dusty wiiU and this seems like a fun little project
The Supreme Court ruled a little while back that the president can fire pretty much any employee of any federal agency for any reason with the fed chair being the sole exception. They ruled Powell can only be fired “with cause” which is why Trump made a stink about a new fed building a week ago, calling it “misappropriation of funds”. It was just the pretext to fire him.
To protect pedophiles and sex traffickers no less
No if they didn’t already dominate their respective markets, they’d have to actually compete against other companies. In a competitive market, there would be no reason to invest hundreds of billions of dollars into LLMs which are unprofitable, inaccurate, and have very limited use cases. AI wouldn’t be a bubble if these companies had any incentive to make good products and competition is supposed to be that incentive.
Maybe down the line, the tech sector would’ve had an AI boom anyway. As it stands however, there is no real race to dominate AI. It’s a scramble to try to sell LLMs as intelligent so they can get AI money without actual AI tech.
I meant the big tech firms buying nvidia gpus and driving up the share price. If Google/FB/Amazon/etc got broken up, they wouldn’t be trying to squeeze infinite money out of so called AI and nvidia wouldn’t be a $4 trillion balloon.
I don’t think nvidia could be broken up much like you say, but it’s still only worth so much because of all the other monopolies (that’d be easier to break up) paying into it.
I dunno if OP meant so, but Nvida’s value is propped up entirely by big tech hyper scalers. If they got broken up years ago, we wouldn’t have to watch them pour an unholy amount of money into a dead end technology in a desperate search for a new thing to monopolize.
Pretty much. They also sell gold, crafting materials, and items for real money. If you spend a bit of time playing just about any mmo, you’ll see bots and gold sellers all the time.
If you want a pokémon game without new things, why want a new pokémon game? That doesn’t really make sense to me. I don’t think most of the gimmicks they’ve made have throughout the gens have been very good, but I appreciate them for the splash of novelty and I just ignore the ones I don’t like because I know they’re not permanent. I almost never tera-ed my mons in violet, I just grinded levels and planned my party like I have for 20 years.
By open world, I meant being able to travel through most routes and towns without a black screen or loading screen.
That said I wasn’t making a quality statement. I was comparing the most recent game with the first and I don’t know how there would be a significant market for a much more clunky version of an existing game with a huge chunk of features removed.
I definitely think the quality on the 3D models could be better, but I think the move to 3D has made the game more immersive and things like the size variations are charming details that makes “your” pokémon feel more unique. I was mainly questioning whether a product like that would actually sell well enough to be worth the effort, not making any statement of which is superior.
I’m not totally sure what that would add to the experience. The core battles are still the same, just with more added on. I like pixel graphics and old gameboy music, but I don’t see why people would buy it. It’s seems strange considering it would be the same game as before, but less.
Pokémon: Violet except: it’s 2D, scarcely animated, without double-battles, without shinies, without several types, without terastallizing, without the open world, without the rideable legendary, and so on.
That was me imagining it if it were limited to gen 1 gameplay. Maybe there’s a case to remake regions in like a style like emerald, but I still think it’s just a game that already exists but with less.
If you don’t know about them already, you should look into pokémon rom-hacks. Some are kinda like what you described, but they add their own twist like changing the story, adding new types, or adding newer pokémon or mechanics. A lot of them are really well made too.
The Binding of Isaac is already a famous title that has influenced so much of the roguelike/twin-stick-shooter genre. This game has permanently altered my taste in video games.
The game I’ve enjoyed as much as TBoI is Tiny Rogues. It’s much smaller, but still fantastic with rich build variety while never losing the need for skill and good reactions.
Stolen Realm is a turn-based tactical RPG that takes place in procedurally generated dungeons that play like little roguelike runs with overarching character progression. It’s multiplayer, but you can also just control up to six characters on your own too. It does eventually feel pretty repetitive and there are points that seem impossible to win, but it’s a unique game where you continually build that roguelike power fantasy and just progressively become more powerful to the point of it feeling game breaking.
Going Under is an adorable roguelite where you fight through various levels themed around a blend of corporate stereotypes and fantasy creatures like a crypto company run by skeletons or a delivery company run by goblins. The combat is a vaguely souls-like with an emphasis on weight and timing, but your weapons are office items found in each room that break down very quickly.
Webbed is a cute puzzle/platformer where you play as a little spider on a quest to save your spider boyfriend. The main gimmick is that you can shoot webs to create platforms, pull things, attach things to each other and more. It’s a short and sweet game that’s still decently challenging. It’s the only non-roguelike indie I recommend and it’s that good that I love it despite it being in a genre I rarely play and almost never finish.
Nosgoth. An asymmetrical, team based shooter where you played as either vampires or vampire hunters. The vampires had more health and mobility but were only melee while the hunters had range and utility. It was buggy and imbalanced and I loved it and clocked like 500 hours before they shut it down.
I’m a very anxious person and I kinda liked the Taco Bell AI drive thru thing specifically because it was way less pressure even if it was annoying. There’s plenty of other stuff I simply won’t buy because I don’t want it enough to overcome my anxiety.
If the chatbots are reliable, I’d much prefer them in most shopping scenarios. So this makes sense to me.