

I’m not the one you replied to, but yes, I believe it is. At least Worlds Without Number - which is based on Stars Without Number - has such tools.


I’m not the one you replied to, but yes, I believe it is. At least Worlds Without Number - which is based on Stars Without Number - has such tools.


Yes, I love that Worlds Without Number have tools for deciding what factions and important NPCs do in the background while the PCs are doing other things. It’s been my intention to create my own tools like that, but I think I’m going to try these tools first - both for my own solo play in WWN, but also for my Pathfinder 2E campaign that I run in the same world.


Yeah, I think there’s a lot of truth in that. It was probably a mistake to make tha class system like it is… It’s sort of hard for a beginner to figure out of they can make a druid or monk as it is now…


Well, I’m ashamed to say - not very much. Or at least not nearly as much as I would want, as the GM. And it’s nobody’s fault but my own.
The campaign is supposed to be a sandbox, but due to time constraints and procrastination, I rarely end up spending enough time to prep more than one path forward. There are occasional forks in the path at the end of sessions where I ask them what they would like to do in the next session, and then that becomes the one prepped path for the next session. I’m working on this. My goal is to start prepping earlier so that I have more time to prep different options. Also, prep is more fun when I start 10 days before the next session, rather that 3 hours before it.
Depending on your needs and how technical you are, Emacs and org-roam might work for you. It’s what I use. But my notes are strictly text, so I’m not sure how good image support is if that’s something you need.
On page 324 in the base Worlds Without Number book, there’s the “Factions and the Faction Turn” section which has mechanics for keeping track of factions, their resources, and what they do.