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Joined vor 3 Jahren
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Cake day: 16. Juni 2023

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  • Lemmy has relatively good search, usually if you remember bits of the title that works?

    In any case: Both n100/n150 and raspi are in the <10W range. Obviously raspi is lower, but also A LOT slower and much worse connectivity. As the price is roughly comparable, I’d go for the much more capable N100/N150. Only go the full ‘minipc’ route if you don’t mind the (probably) higher power usage, which can depend highly on model. Older (but cheap on eBay) models can be 25W on idle.

    Depending on what you actually need, I’d setup a Sync thing or NextCloud or something and go from there.


  • A VPS is like 5 bucks. Which isn’t nothing but when used as a redundancy or place to send (reasonably sized) backups, it’s cheaper than most alternatives. It’s also still a form of “self hosting”, at least for me.

    Exporting, maybe on a schedule, to a keepass to keep somewhere, also works of course. But when hosting the only/main instance at home you’ll have at least one single point of failure, most likely many. Internet connection, server, network/switches, …


  • That you have to decide for yourself, and it probably also depends on what the bonus is. Functionally they are bribing you to choose the worse choice for you. The bribe might be worth it. If the game turns out payable and stable, it’s all good. If it’s a buggy mess, unfinished or you need to wait for like 5 patches anyway, was it still worth it?

    To me there are also very few games that I need to play the moment they come out. I probably can’t finish my backlog of games in my life time as it is, so a few days or even months wouldn’t change much for me. Is rather wait and not fall into the marketing trap of “but free stuff”.










  • I do appreciate the ability to download a fully offline installer from gog and the requirement that games be drm free. But people keep making statements similar to yours as if steam games have to include some form of drm. There is no such requirement. Steam can simply act as a downloader and patcher. Integrating stream services and failing to start if there is no steam or the active account doesn’t own the game is completely up to the developer.

    So if they have a drm free build on gog, but the steam hype includes drm, that’s cause the developer actively decided it should be like that.

    Popular game examples that do not include any drm in the steam version are Factorio and (the original) Kerbal Space Program. Once downloaded, you can freely copy the installation around, and just start the exe. These games start just fine.


  • The service part only applies to copies sold that include steam keys and therefore use the steam-API related things (workshop, cloud saves). I haven’t read about this specific case in detail, but as long as that use of steam for copies sold is part of what they wanted to leverage but essentially not pay for, that’s obviously bull.

    This honestly is somewhat unexpected and I had to re-read the comment I replied to to understand it correctly, hence my misunderstanding of that aspect. It’s unexpected cause ubisoft in particular for the longest time had their own “store” and games required at least their own launcher. I haven’t played Ubisoft games in at least a decade, so I don’t know/remember if the games reuired your own ubi-account, or if the games relied on Steams systems (workshop/cloud saves/…). I would’ve assumed no, and that they only use it as a downloader cause players essentially wouldn’t buy it outside of steam (or at least not enough).

    Top be clear: if steam allows copies of a game listed on steam to be sold at an arbitrary price as long as that doesn’t include a steam key, this is perfectly fine. Actively thinking about it now I would assume it does, as I’m pretty sure I bought games without steam keys for less than the listing on steam was.