Personally, I think boiling my pasta alive is too cruel
BougieBirdie
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It’s either that or fisting
BougieBirdie@piefed.blahaj.zoneto
Lemmy Shitpost@lemmy.world•I think the reason we evolved 5 fingers is so we can carry hot serving dishes farther by alternating which one is in contact with the hot thing.English
8·25 days ago“There’s no way we evolved from monkeys, and I’ll prove it: humans are good at holding bananas!”
Can’t make this stuff up
BougieBirdie@piefed.blahaj.zoneto
PC Gaming@lemmy.ca•NVIDIA driver 580.95.05 released as the latest recommended for LinuxEnglish
8·28 days agoMost things work great out of the box these days. If you do your gaming through Steam already then it’s the easiest it could be. Otherwise you can download some other platform like Lutris to manage your compatibility for you
There are definite exceptions though. There’s this great website ProtonDB that tells you how compatible games are if you want to look before you leap.
Kernel-level anticheat can make some games unplayable on Linux. Basically, it’s intended to detect cheaters, but it gives false positives on Linux. On the flip side, the software is super invasive, like once you’re aware of how it works it will make you wonder why anybody would allow that shit on their computer. Probably because they don’t know any better, but still. This is more of a problem with high budget PvP games like Call of Duty, so depending on your taste you may never encounter it
Hardware for the most part seems to just work through plug and play. However, if your stuff is highly customizable through software - like Razer Synapse/Chroma/whatever they call it these days - you may not have access to all the features.
Most Linux installers give you the option to just try out the OS in a non-permanent environment. So you could find a distro that appeals to you and then give it a test run without comitting to a full installation. It’d be a good way to see if there’s any hardware or compatibility issues.
If you have an Intel/Nvidia rig and are thinking about gaming, I recommend pop_os! I’ve been using it for a few years now and I have no complaints.
BougieBirdie@piefed.blahaj.zoneto
cats@lemmy.world•Average thermodynamics enjoyerEnglish
0·1 month agoConsidering the cube
BougieBirdie@piefed.blahaj.zoneto
Lemmy Shitpost@lemmy.world•Very funny jokes indeed I am laughing English
6·2 months agoI think in Cube it was razor wire, but they may have upgraded to lasers for Cube 2
BougieBirdie@piefed.blahaj.zoneto
Games@lemmy.world•Dying Light 2 Removes Stamina from Parkour SystemEnglish
4·2 months agoCredit where it’s due, around the time Dying Light 1 came out, Roger Craig Smith was lending his voice to Chris Redfield, one of the more iconic zombie guys from Resident Evil.
My favorite Redfield moment was when, without a shred of irony, he talks smack about the villain acting like a comic book villain. Then in the same breath, he punches a six-ton boulder into submission.
Dying Light also really kinda shook up the zombie slaying dynamic with parkour. It seems like a fairly minor thing now, but that freedom of movement was a pretty big deal at the time, even if it was pretty janky.
Narratively, I agree that Crane isn’t a very strong character. He’s a dime-a-dozen government goon turned idealist. I don’t even remember how the story ends, or even most of the major beats except for a couple of major characters.
But at the time, to kick zombie butt while scooting around the rooftops and listening to Chris Redfield quip one-liners: those were special times even if it was a decade ago. They’re probably trying to recapture that magic, but I don’t know. It was lightning in a bottle and you can’t always get that back
I bet “grognard” is only used by grognards now
For the uninitiated, a grognard is a person who likes older style wargaming. The usage suggests a person who is older, set in their ways, and somewhat curmudgeonly. Often preferring how things used to be in the systems they grew up playing.
Generally speaking, they prefer a crunchy game with high mortality and grit, as opposed to a looser system with a narrative or character-driven focus.
For a term in more active use, I submit “crunchy” since I just used it. A game’s crunchiness describes how complex the rules are - essentially how much number-crunching players have to do in order to play.
I’d be scared too if I had to come back to work after being a victim in a hit-and-run


My pet theory: Radicalize the disenfranchised to incite domestic terrorism and further OpenAI’s political goals.