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Cake day: February 27th, 2024

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  • I think the long-term sales of the games you just cited is at odds with your opinions. At this point, Bethesda has made a name for themselves with janky, bug-riddled games with big story, that excel at giving the players a feeling agency. At this point that is Bethesda’s brand image and they seem to be just going with it. Like why would they bother spending more money to fix bugs and exploits that have become a signature to a lot of people? Also it’s costs them less to leave their titles unpolished and let the modders fix it.











  • I haven’t bought Elden Ring for this exact reason, but I love watching other people struggle and then succeed at it.

    I have one friend who uninstalled Elden Ring completely after they reduced the difficulty of the new expansion DLC because he felt like they watered down his achievement of beating it.

    Ultimately games are a form of art and their designers and developers have the ultimate say in how accessable (or not) they want to make the experience. I have also seen games with way too much ease of play features that completely destroy any challenge to the point of making it unplayable (looks a Ubisoft).

    Researching games before you buy has become a critical skill to avoid feeling burned, because social media does an amazing job of selling you games through FOMO.









  • If you just look a pure numbers, sure, you can make it sound good. When you go look at the types of accidents, it’s pretty damning. Waymo and Cruise both have a history of hitting parked cars and emergency vehicles. Tesla Autopilot is notorious for accelerating at the back of parked emergency vehicles.

    The issue is not the overall track record on safety but how AV accidents almost always involve doing something incredibly stupid that any competent, healthy person would not.

    I’m not personally against self driving cars once they’re actually as competent as a human in determining their surroundings, but we’re not there yet.