Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.
Oh well if they’ve only started four times then that’s fine.
It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.
Yes and no. On the other side they’ve essentially rebooted development something like 3 or 4 times. So there’s a chance it comes up roses.
For other games that would be described as development hell
Yup, I acknowledge that it’s in development hell.
Hell is a crucible that produces gods and ash.
There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.
Do the developers want to create a god, or are they happy to take the money and let it crumble to ash?
Oh well if they’ve only started four times then that’s fine. It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.
I’m not saying this is normal. Why are you so hellbent on making me look like I am?
Why you so hell-bent on defending fraud?
I don’t know who pissed in your cheerios this morning but it wasn’t me.