While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.
I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.
I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.
It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.
While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.
I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.
I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.