• Stovetop@lemmy.world
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    11 months ago

    From my experience: if you are DMing a game, don’t be afraid to accelerate the pacing faster than what you think the system recommends. Part of what kills interest in a game is if the players feel like they aren’t making progress and nothing is happening week to week.

    Do milestone levels, give a level after each “chapter” of your game, and have a chapter take 2, 3 sessions max.

    • Gamma@programming.dev
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      11 months ago

      Our group did a two-part Microscope-like after a “season” of 14 sessions to wrap up a ton of loose ends and set up the next season. It was super satisfying to zoom in on only what the players wanted to see and resolve.

      Our first session of January is going to be another Microscope session too, we’ve got a giant pointcrawl to backtrack and see the fallout of our action or inaction.