• catonwheels@ttrpg.network
    link
    fedilink
    arrow-up
    12
    ·
    1 year ago

    My game is often based on my experience in corporateworld and my trauma there.

    So like me having two meetings last weeks and having three casual discussion regarding same problem. Where we said almost word for word same thing and came to same conclusion.

    They will hear the boss plan, and same plan next door. Because I am sure my players would by the third door complete misunderstand the plan making it wonderful when they look at their notes oh that was the plan.