These sorts of Uno Reverse Card moments are both frustrating and gratifying to me as a DM. I of course try to roll with them, but occasionally they do mean I need to toss out half my mental notes for the rest of the campaign and seat-of-my-pants a whole new plot branch right in the moment.
There was one campaign I was in, I’d estimate it lasted about five years of real time, where my character stabbed the final Big Bad of the campaign with a weapon that we had picked up in the very first adventure of the campaign. We’d been toting it around ever since then without using it because it seemed like a very special purpose item. It wasn’t pivotal to defeating her but it was still fun to tie the campaign together like that.
These sorts of Uno Reverse Card moments are both frustrating and gratifying to me as a DM. I of course try to roll with them, but occasionally they do mean I need to toss out half my mental notes for the rest of the campaign and seat-of-my-pants a whole new plot branch right in the moment.
There was one campaign I was in, I’d estimate it lasted about five years of real time, where my character stabbed the final Big Bad of the campaign with a weapon that we had picked up in the very first adventure of the campaign. We’d been toting it around ever since then without using it because it seemed like a very special purpose item. It wasn’t pivotal to defeating her but it was still fun to tie the campaign together like that.