If you’ve ever wanted to reenact famous sword fights from Princess Bride or Zorro, the you should try En Garde. It’s short (probably 3-4 hours for the main story). But the fencing/gameplay is fun.
I wouldn’t recommend at $20, but it’s half off and I thought worth the $10 price tag.
Yeah, that’s what sold me on it. It was just fun from beginning to end, only issue was that there was one boss that really spiked in difficulty. Otherwise I think it’s a game that knew exactly what it wanted to do and executed it really well.
No, you actually use the drill to sorta “swim” through the ground, but when you breach the surface you carry your momentum. So a lot of the gameplay is finding how to hop from area to area. What makes it challenging is that once you start digging you can’t stop until you breach the surface, so some areas (kinda like in Celeste) you are quickly navigating from platform to platform in quick succession.
I’d what the videos on the link if you want a better visual.
If you’ve ever wanted to reenact famous sword fights from Princess Bride or Zorro, the you should try En Garde. It’s short (probably 3-4 hours for the main story). But the fencing/gameplay is fun.
I wouldn’t recommend at $20, but it’s half off and I thought worth the $10 price tag.
https://store.steampowered.com/app/1654660/En_Garde/
Another fun, but short game I’d recommend is Pepper Grinder. Fun platformer with an interesting gimmick.
https://store.steampowered.com/app/2076580/Pepper_Grinder/
En Garde is pretty great, it doesn‘t take itself seriously either and has a ton of slapstick
Yeah, that’s what sold me on it. It was just fun from beginning to end, only issue was that there was one boss that really spiked in difficulty. Otherwise I think it’s a game that knew exactly what it wanted to do and executed it really well.
Like Drill Dozer?
No, you actually use the drill to sorta “swim” through the ground, but when you breach the surface you carry your momentum. So a lot of the gameplay is finding how to hop from area to area. What makes it challenging is that once you start digging you can’t stop until you breach the surface, so some areas (kinda like in Celeste) you are quickly navigating from platform to platform in quick succession.
I’d what the videos on the link if you want a better visual.
That’s sounds really cool. Thanks for explaining.