Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.
- The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
- The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
- Other balance adjustments as well as bug fixes are also planned for a future patch.
Yeah I get it. To be honest hearing about how hard it was I started playing perfectly expecting to stop as it became insurmountable but its surprisingly surmountable if you accept that dieing is just part of it. In some ways it reminds me of shadowbane which was a pvp nightmare and I totally thought I would stop playing but once I just viewed the gankers and such as just hard npc monsters I found enjoyment in it. I have not thought about that came in awhile but playing it was a lot like elden ring. run run run run.