A new and mandatory terms of service approval for Adobe Creative Cloud requires users agree to the company getting free access to users' projects, for whatever they want to do with it. That's unacceptable.
We’ll agree to disagree I suppose. The alternatives don’t necessarily have to be FOSS either. A perfect example of a viable alternative to a predatory “industry standard” exists in the audio production world; REAPER.
When I was in College, Pro Tools was the required software. Pro Tools at the time was a walled garden ecosystem, trapping anyone who sunk their hard earned cash into an environment rife with anti-consumer practices, hardware brand restrictions and invasive DRM.
It cost me over $600 CAD at the time for a bundle containing a feature-limited copy of Pro Tools and a Digidesign MBox.
Meanwhile, REAPER’s noncommercial license was $60. That $60 got you a full featured copy of the DAW with support for the next two full version upgrades (which turned out to be nearly a decade of updates). You could also use any hardware interfaces you desired without restriction.
REAPER also has a free trial that is full-featured. No restrictions at all, even the trial length is unlimited. Why? Because they respect the consumer and trust that if you find value in the software you’ll support their work by paying for a copy. That purchase is one of the best I’ve ever made.
In my experience, REAPER was equally as capable as Pro Tools or any other DAW on the market at the time. As of now I’d wager it’s the superior product.
A world where consumers are respected currently exists, its just not in the hands of the corporate world. The best way to make a better future for everyone in the software world is to not put up with anti-consumer practices and engage with companies and developers that respect our time and hard earned cash instead of treating us like cattle.
Adobe has probably employed dozens of top-level PhDs to implement and train AI models, optimized their code.
Hobby projects will never reach that level regardless of the number of users.
Even proprietary developers would have to close the gap made for 10+ years, with far less resources. Just look at the state of Affinity…
I don’t think it’s realistic.
We’ll agree to disagree I suppose. The alternatives don’t necessarily have to be FOSS either. A perfect example of a viable alternative to a predatory “industry standard” exists in the audio production world; REAPER.
When I was in College, Pro Tools was the required software. Pro Tools at the time was a walled garden ecosystem, trapping anyone who sunk their hard earned cash into an environment rife with anti-consumer practices, hardware brand restrictions and invasive DRM.
It cost me over $600 CAD at the time for a bundle containing a feature-limited copy of Pro Tools and a Digidesign MBox.
Meanwhile, REAPER’s noncommercial license was $60. That $60 got you a full featured copy of the DAW with support for the next two full version upgrades (which turned out to be nearly a decade of updates). You could also use any hardware interfaces you desired without restriction.
REAPER also has a free trial that is full-featured. No restrictions at all, even the trial length is unlimited. Why? Because they respect the consumer and trust that if you find value in the software you’ll support their work by paying for a copy. That purchase is one of the best I’ve ever made.
In my experience, REAPER was equally as capable as Pro Tools or any other DAW on the market at the time. As of now I’d wager it’s the superior product.
A world where consumers are respected currently exists, its just not in the hands of the corporate world. The best way to make a better future for everyone in the software world is to not put up with anti-consumer practices and engage with companies and developers that respect our time and hard earned cash instead of treating us like cattle.
I think the advancement in graphics and computer vision is too huge to be comparable to what happened in audio.