It’s easier to make small saves for games like The Pedestrian, because essentially all you have to track is which puzzles you’ve solved.
Whereas in an RPG with a persistent world like Cyberpunk or Skyrim, you have to save the state of every single object and mechanic the player has interacted with during their run, and there are usually a whole lot of those.
It’s easier to make small saves for games like The Pedestrian, because essentially all you have to track is which puzzles you’ve solved.
Whereas in an RPG with a persistent world like Cyberpunk or Skyrim, you have to save the state of every single object and mechanic the player has interacted with during their run, and there are usually a whole lot of those.