A mod is a small, well defined feature made against a very well documented API, modders don’t face normal commercial pressures, and mods don’t need to work for all kinds of edge cases.
Plus, there are a fuckton of them, so you never hear or care about the flops.
The main challenge in making a mod is often “how TF do I even get started”?
I’m using some in Valheim atm, and actually they’re pretty sick. There definitely wasn’t the manpower the sheer scale/breadth of many of these mods before.
I could opine/speculate about why this is, but in a nutshell I think LLM assistance going to make game development toxic, but lower the barrier to modding dramatically and make larger mods much more practical. They’re just different dev environments with different constraints, incentives, and expectations.
Why don’t the AI mods suck?
A mod is a small, well defined feature made against a very well documented API, modders don’t face normal commercial pressures, and mods don’t need to work for all kinds of edge cases.
Plus, there are a fuckton of them, so you never hear or care about the flops.
The main challenge in making a mod is often “how TF do I even get started”?
Because they work fine.
I’m using some in Valheim atm, and actually they’re pretty sick. There definitely wasn’t the manpower the sheer scale/breadth of many of these mods before.
I could opine/speculate about why this is, but in a nutshell I think LLM assistance going to make game development toxic, but lower the barrier to modding dramatically and make larger mods much more practical. They’re just different dev environments with different constraints, incentives, and expectations.