According to what Unity reps said elsewhere, they have no way of knowing what’s a bought install, what’s a demo, what’s a charity bundle, what’s a pirated install, and what is someone loading a webpage with a WebGL program integrated (every page view = 1 install).
Instead, they want to estimate how much people owe them. Using secret methods with no accountability.
“according to our extensive research, when we multiplied how much we like you by fuckall, you owe us 20000”
Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.
Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.
Not if you automate it with a good script and run it on a few machines at a time.
Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.
It would mean every Unity game was not-so-secretly shipped with code that phones home to the Unity company upon install.
Either they’ve been egregiously spying on gamers for years (and by extension, game developers using Unity have just been fine with that), or they’re lying through their teeth.
Unity includes telemetry for some time
I believe you can’t actually disable the telemetry (or Unity intro logo) in the “free” version
RED FLAGS!! red flaaags. RED FLAAAGS, get your red flags heeeeere folks 🚩🚩🚩🚩🚩🚩
All points made in that post are LMAO.
They estimate the installs. Or least thats what remains between they wont track installs and they have a proprietary data model to calculate them.
Enshittification takes its course.
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I love their response to (paraphrasing) “Are you going to do another Darth Vader and alter the deal on us in the future?” - “Oh yes, potentially every year.”
Is it just me, or does “we have a proprietary data model that calculates…” sound an awful lot like “we have no actual method of tracking that”?
To me it sounds a lot like “We don’t really want to answer that question, so here’s a bit of technobabble to ease your mind.”
I mean, writing your own linked list in C and then summing its values could be considered as having “a proprietary data model that calculates”, but it has basically nothing to do with the question on how they track such things, just hints that they’re not using an existing - and proven - tracking method.
To clarify; they took the question “How are you tracking installs” to mean “With your tracking data, how are you counting installs”, and then basically answered “We add the numbers together”
This is a complete non-answer, and it seems to suggest that their actual tracking method is likely unreliable.
If they could tell an install is pirated then they would lock it down
They either count all installs as legitimate or pirated copies are not picked up by their telemetry
Why would you ever let a pirated copy online anyway
They can obviously track pirated installs.
They use computational predictions and quantum mathematical calculations through a software called trust me bro.
Which company will become insolvent 1st, Twitter or Unity?