• ya_dong@kbin.social
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    3 months ago

    DEI hiring. The people working for triple A game studios don’t give a fuck about games. They don’t play them now and havent played them in the past yet they get to decide how they’re written and the mechanics. Thats why the games are so packed with whatever buzzword feature is popular, looter shoot check, crafting check, rare quality system for weapons check, skill tree check, female lead character check, black character check, micro transaction store check, lootboxes check, esports check.

    • conditional_soup@lemm.ee
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      3 months ago

      Game has to be online always

      Loot boxes, everything is a subscription, Activision CEO floats charging players for each magazine of video game ammo

      Game studios blow out install file size on pointlessly high resolution textures

      Studios try to ship a game that should take five years to dev in three, tell investors they’ll do it in two or else it’s the dev’s fault, and so end up shipping broken games and patching them later.

      This fucking guy: why would women do this?

  • shalafi@lemmy.world
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    3 months ago

    This is why Half Life was a game changer. Played that on a 400Mhz machine with an 8MB graphics card. Ran like a top.

    50MB fully playable demo, hooked me. Took all night and several tries to get that over dialup, but I got it done and played till dawn.

    Even Half Life 2 could be played on crappier hardware without too much sacrifice.

      • mac@infosec.pub
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        3 months ago

        Electron apps are great for one thing, quick releases. Other than that there is far too much that can go wrong and you end up with an incredibly resource (mostly memory) intensive application.

        In comparison the native solutions I’ve seen run on about 20-200mb instead of 600+

    • Scrubbles@poptalk.scrubbles.tech
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      3 months ago

      THANK YOU. As a dev (non video games but dev in general), I get to make like, 2% of business decisions. The days of devs being in charge of that stuff ended decades ago.

      Suits come in, tell devs what to make. Devs say “That’s going to be shit” or “That’s impossible on modern hardware”. Suits say “Just do it!”, go to a steak dinner with the marketing team, and devs are left to actually do the goddamn work.

      I 100% Guaran-fuckin-tee that always online singleplayer was a business decision forced on the devs. As for updates and optimization, I’m guessing every dev knows it runs like shit but has been denied delaying it by suits telling them to quit slacking, or something equally stupid like them contracting out 50% of the work to a team who has no idea what they’re doing.

      They want us using “Game Dev” because it keeps the heat on the programmers. Make this about “Game Companies” or “Game publishers” and it fits perfectly.

  • tourist@lemmy.world
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    3 months ago

    Context for the bottom left

    While we’re on that, reminder that in 2020 Activision-Blizzard employees could not afford to buy food from the company cafeteria, while the CEO Bobby Kotick gave himself a phat bonus: https://www.businessinsider.com/activision-blizzard-salary-disparity-issues-2020-8

    Could possibly forgive the breast milk thief, seeing as there is a nonzero chance it was stolen out of desperation for nutrition instead of a pervert sex thing, (unless the thief was Kotick, of course)

  • Vigilante@lemmy.today
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    3 months ago

    Some of the points are valid like the offline game needs internet one but yeah in an age everyone’s chasing better graphics and more fps i don’t think expecting the game to work on machines you used to play doom is fair.

    • TommySoda@lemmy.world
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      3 months ago

      I spent over $4,000 on my PC a few years ago. She isn’t top of the line, but she gets the job done. I shouldn’t have to brute force my way into newer games because the optimization is so bad that my fairly decent PC can’t even get the game up to 60fps when it could play God of War at 100fps+ 2 years ago. I’m not gonna spend thousands of dollars for a new graphics card every couple years just because your game runs like shit. That’s almost as much money as I spend on my car payments.

      Not optimizing games is just lazy game development. Back in the 90’s and 2000’s you HAD to make your game run well on most systems or you wouldn’t be able to sell as much as you needed to. Nowadays computers and consoles can do so much that optimization is unfortunately an afterthought.

      • ninjan@lemmy.mildgrim.com
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        3 months ago

        I’d say the problem isn’t so much optimization as it is scaling. The FPS delta between low and ultra is just stupid small in many games nowadays. Before dropping to low would make the game look like shit sure but it would also run on 5+ year old hardware. Now you get like 10 FPS+ and still slog around under 60 fps on 2-3 year old 6-series cards (X060/X600). Sure some games are CPU bound as well but that’s less common.

        Really what needs to happen is devs need to add a potato mode so we can at least play the game.

        I’ll however say that the source of the problem is of course consoles. On them settings are rather meaningless so it’s only for the PC market you need them and given how many gaming PCs outperform consoles and PC gamers generally expect the PC version to look better it’s no wonder that’s where they put their focus and effort. But a proper low setting that actually scales shouldn’t be too hard to achieve.

      • Vigilante@lemmy.today
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        3 months ago

        Newest software made for game fans who will litteraly sell shit to upgrade kinda makes sense i guess but yeah they could optimise it a little

    • shalafi@lemmy.world
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      3 months ago

      Doom 3 did that, first time I had seen it. They want to check if your shit is pirated. For Doom you could drop your local IP and login, no longer.

      • Grntrenchman@sh.itjust.works
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        3 months ago

        The kicker to this sort of thing, is the pirated versions usually have the checks removed… and don’t need internet.