We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more.
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
How long until you get out of the section with mimic enemies? Because when that game launched, that was all I saw in footage of the opening hours, and I wasn’t interested in that.
The mimics are there throughout the entire game. However about 1-2 hours in you get a piece of equipment that lets you detect shapeshifted mimics before you get close. You start encountering non-mimics pretty early on though. Once you get out into the lobby you get some variety in enemies which is pretty early on.
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
How long until you get out of the section with mimic enemies? Because when that game launched, that was all I saw in footage of the opening hours, and I wasn’t interested in that.
The mimics are there throughout the entire game. However about 1-2 hours in you get a piece of equipment that lets you detect shapeshifted mimics before you get close. You start encountering non-mimics pretty early on though. Once you get out into the lobby you get some variety in enemies which is pretty early on.