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I guess if you throw an egregious amount of magical power at a problem it DOES solve it!

  • sammytheman666@ttrpg.network
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    10 months ago

    You say “fall apart”. I say “players choosing options and using the buffs to be awesome and thats the point of the game”.

    • Ahdok@ttrpg.networkOP
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      10 months ago

      Well, by “fall apart” I mean that the purpose of a dice system is to introduce uncertainty. If you remove the uncertainty, then there’s not much point rolling dice :)

      • sammytheman666@ttrpg.network
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        10 months ago

        The game is a mixt between Monopoly and Chess. Where one is almost entirely luck based and one is almost luck less. There is luck and ways to orient it.

        Since its an hybrid system, it makes sense for players to invest so many resources to make a check a 100% guarantee.

        Well, 95 % at my table since I like to crit fail or crit success checks as long as its reasonnable with the player’s consent.