According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.

Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined

    • fartsparkles@sh.itjust.works
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      1 year ago

      I know countless amazing indie developers who can only afford to target and support Windows as Linux doesn’t generate them any or enough income. They certainly aren’t trying to empty anyone’s pockets, instead supporting their games for years and constantly adding new content for free.

      Linux gamers don’t buy every game that developers have put the time and effort into shipping native binaries. Proton is the ideal stop gap until Linux has a bigger user base that can result in a return on investment for native binaries.

      • zer0@thelemmy.club
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        1 year ago

        I wouldn’t call them amazing if they would rather focus on free/pay content rather than releasing binaries for linux. I wouldn’t call them amazing either if they consider releasing binaries as an investment.

        There’s plenty of devs who work on their games without the ambition to bank the stock market.

        https://libregamewiki.org/Main_Page