We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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  • Hector_McG@programming.dev
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    1 year ago

    Not pro-corporate in any way, I don’t see how you could possibly read that into what I posted. But if you choose to sup with the devil, best use a long spoon.

    • Viking_Hippie@lemmy.world
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      1 year ago

      In the case of most of the companies affected by the changes, they literally signed up under a different agreement and then Unity changed the terms once they were pretty much locked in and couldn’t change to another engine without serious costs and/or difficulty.

      There’s literally no way indie devs are at fault here and yes, blaming them for being victims of corporate fuckery IS taking the side of the corporation fucking them.