• _Mantissa@lemmy.world
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    9 months ago

    So many improvements from when I played back at launch. The one thing that still bothers me is how boring the high difficulty modes are. In the Witcher 3 the tanky enemies encouraged you to research them and build effective counter measures. But tanky enemies in cyberpunk just feel like a chore/break the immersion. Instead of encouraging you to explore more of what the game has to offer, it limits you by making some play styles essentially obsolete. Def recommend lower difficulties and just focusing on enjoying the story and feeling like a god. I hope difficulty is the next thing they rework

    • FeetinMashedPotatoes@lemmy.world
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      9 months ago

      It would be nice if you had to use the scanning more to defeat bosses and higher rank enemies. Like unless you take in account their weakness (electric, fire, poison, etc ) it should be damn near impossible. Bonus points if it was similar to Witcher 3 when hunting Cyberpsychos that investigating the scene where they attacked gave you clues on how to defeat them, instead of my common method of using a Sandevistan and punching the fuck out of their face until they stop moving