The name is based on the game rogue from way back in the day, a roguelike is really just any game that has a gameplay loop where you completely reset without any carryover of items or skills, and a roguelite is the same but there will be a small amount of carryover of skills or items or something like that. For instance the binding of Issac is a popular roguelite, you lose all your items when you restart but you can unlock characters that persist even if you die.
I’ve been playing video games since my brother showed me how to load up some kind of mining game on our Commodore 64 back in about 1987.
I still have no idea what a ‘roguelike’ is.
The name is based on the game rogue from way back in the day, a roguelike is really just any game that has a gameplay loop where you completely reset without any carryover of items or skills, and a roguelite is the same but there will be a small amount of carryover of skills or items or something like that. For instance the binding of Issac is a popular roguelite, you lose all your items when you restart but you can unlock characters that persist even if you die.