Sounds like you don’t know much about the VR market in general. It is actually a popular segment of technology that has been growing and improving for decades.
It’s not going away, and Apple may have the next level of the technology already on the market. IDK but I’m not buying one. I already have 2 other VR headsets that do all that I need. I play VR games on my Index system about 5 times per week. It has superseded my interest in almost all 2D games.
I also know several other people from young to middle aged who have VR systems and we all quite enjoy being able to make use of the tech.
The Virtual Boy was released in 1995. It wasn’t wildly successful, but was roughly the start of home VR gaming. There were many VR arcade games and attractions after that in the intervening years until the Oculus DK1 and “modern” VR in 2010. That’s ignoring the really early VR stuff in the 70s and 80s. Just because we have had major breakthroughs in the last 14 years with consumer cost doesn’t mean time starts there.
Palmer Luckey didn’t invent VR at 16 in his garage out of whole cloth without the decades of tangible growth and development done in the prior 2-3 decades. His breakthroughs in latency paved the way for the the current renaissance in consumer home VR, not minimizing his contributions, but VR didn’t start with him, nor Valve, nor HTC.
Listen man, just a life lesson here for you to take. If your argument is going to be supported by citing to the Virtual Boy, it’s probably not one you should be making.
Sounds like you don’t know much about the VR market in general. It is actually a popular segment of technology that has been growing and improving for decades.
It’s not going away, and Apple may have the next level of the technology already on the market. IDK but I’m not buying one. I already have 2 other VR headsets that do all that I need. I play VR games on my Index system about 5 times per week. It has superseded my interest in almost all 2D games.
I also know several other people from young to middle aged who have VR systems and we all quite enjoy being able to make use of the tech.
You lost all credibility when you said
Which you wasted no time before saying! VR is great and the idea the person your responding to is posing is stupid and misinformed.
VR has been tangibly growing / developing for a decade at best.
The Virtual Boy was released in 1995. It wasn’t wildly successful, but was roughly the start of home VR gaming. There were many VR arcade games and attractions after that in the intervening years until the Oculus DK1 and “modern” VR in 2010. That’s ignoring the really early VR stuff in the 70s and 80s. Just because we have had major breakthroughs in the last 14 years with consumer cost doesn’t mean time starts there.
Palmer Luckey didn’t invent VR at 16 in his garage out of whole cloth without the decades of tangible growth and development done in the prior 2-3 decades. His breakthroughs in latency paved the way for the the current renaissance in consumer home VR, not minimizing his contributions, but VR didn’t start with him, nor Valve, nor HTC.
Listen man, just a life lesson here for you to take. If your argument is going to be supported by citing to the Virtual Boy, it’s probably not one you should be making.