Attention: This game does not have a save feature, but people on Hacker News have already found a way to save their progress.
Export the items to a json string:
console.log(JSON.stringify({discoveries: window.$nuxt.$root.$children[2].$children[0].$children[0]._data.discoveries, elements:window.$nuxt.$root.$children[2].$children[0].$children[0]._data.elements}))
Load the items from a json string:
a = PUT YOUR JSON HERE;
window.$nuxt.$root.$children[2].$children[0].$children[0]._data.elements = a.elements; window.$nuxt.$root.$children[2].$children[0].$children[0]._data.discoveries = a.discoveries;
No I think it’s bugged. My best guess is some kind of AI is creating the crafting results, so it must be returning an invalid result.
It is, it’s using a llama model in the API. If you watch the network tab you can see the calls it makes and modify them yourself, they’re simple get requests. It’s kinda fun to pick random words and see what the LLM comes up with.