• mr_jaaay@lemmy.ml
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    12 hours ago

    I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.

    I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).

    • Matriks404@lemmy.world
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      2 hours ago

      I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it’s just annoying.

      I’d rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG’s.

    • chonglibloodsport@lemmy.world
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      5 hours ago

      Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.

      • Hadriscus@lemm.ee
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        3 hours ago

        I don’t think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It’s been a minute since I played through it so I might be mistaken but I don’t remember it being a problem, as opposed to OPblivion

      • mr_jaaay@lemmy.ml
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        3 hours ago

        I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so :-)

    • SupraMario@lemmy.world
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      12 hours ago

      Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.

      • ryathal@sh.itjust.works
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        11 hours ago

        Morrowind had a decent story and great world building but the mechanics were absolute shit.

        • Wrrzag@lemmy.ml
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          1 hour ago

          Other than the roll to hit mechanic (which would be pretty cool if paired with parry and dodge animations), which mechanics were “absolute shit”?

        • HipsterTenZero@dormi.zone
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          10 hours ago

          The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.

        • grue@lemmy.world
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          11 hours ago

          the mechanics were absolute shit

          Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can’t!

            • grue@lemmy.world
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              10 hours ago

              Touché, but not even a horse can get you through a hole in the middle of a room’s ceiling.

              Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.

    • Skua@kbin.earth
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      12 hours ago

      I tried that once, found it too tedious, and just stopped levelling up instead

      There is a group that’s remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/