I take my shitposts very seriously.

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Joined 2 年前
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Cake day: 2023年6月24日

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  • rtxn@lemmy.worldto196@lemmy.blahaj.zoneFood is literally rule
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    1 天前

    People for the last twelve thousand years: “Hunting and gathering cannot support the needs of a growing population. We should create a system where crops can be grown efficiently and in high quantities, and animals can be bred and raised. It will be labour-intensive and require specialized knowledge, skills, and equipment, it will lead to the economic stratification of society, but it’s the best way to not have most of our people starve to death.”

    One guy who recently read the Communist Manifesto (abridged version): “But food is literally free!”


  • rtxn@lemmy.worldto196@lemmy.blahaj.zoneSuffering is not rule
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    1 天前

    Regular or long-term use of over-the-counter painkillers will fuck up your liver and kidneys. Acetaminophen/paracetamol harms the liver, and ibuprofen and aspirin harm the kidneys.

    (edit) What I mean to say is, if you need pain medication several times a week to get through the day, talk to a real physician because there are likely more serious underlying issues, and destroying your body for temporary relief will not solve them. Don’t just pop the pill because an internet stranger says it’s okay.









  • Uh… kinda? Powershell has many POSIX aliases to cmdlets (equivalent to shell built-ins) of allegedly the same functionality. rmdir and rm are both aliases of Remove-Item, ls is Get-ChildItem, cd is Set-Location, cat is Get-Content, and so on.

    Of particular note is curl. Windows supplies the real CURL executable (System32/curl.exe), but in a Powershell 5 session, which is still the default on Windows 11 25H2, the curl alias shadows it. curl is an alias of the Invoke-WebRequest cmdlet, which is functionally a headless front-end for Internet Explorer unless the -UseBasicParsing switch is specified. But since IE is dead, if -UseBasicParsing is not specified, the cmdlet will always throw an error. Fucking genius, Microsoft.







  • My opinion is the exact opposite. Narrative games, even action shooters, need to have high action and low action parts in balance. If high action segments are excessive, it can lead to combat fatigue. If low action parts are excessive, the player gets bored and the pacing dies.

    Half-Life 2 E1, the “Low Lives” chapter, has probably the most stressful combat in the game because the player has to balance so many things. Shooting the zombies attacking Gordon versus helping Alyx fight. Helping Alyx versus keeping the flashlight charged. Firearms versus explosive props. All of that in oppressive darkness. Combat fatigue sets in. The short puzzle segments, even as simple as crawling through a vent to flip a switch, are opportunities to take a breath, absorb the environment, and prepare for the next segment – especially at the end of that particular chapter, when the player escapes the zombies and has a chance to wind down.

    At the same time, puzzles, by their slower nature, are excellent for delivering narrative and player training, and to let the player absorb the atmosphere. Alyx’s first encounter with the stalkers in “Undue Alarm” wouldn’t have had the same emotional impact if the player could just pop them in the head and move on.

    In contrast, most of “Highway 17” is just a prolonged vehicle-based puzzle. By the time the player reaches the large railway bridge, they might be sick of driving. I know I was. It’s a relief to finally engage in some platforming and long-range combat while traversing the bridge.

    So what are the narrative values of my two examples? The cinderblock seesaw in “Route Kanal” is just player training. A show, don’t tell method to let the player know that physics puzzles will be a factor. It’s also a short break after the on-foot chase, before the encounter with the hunter chopper. In “Water Hazard”, the contraptions serve a larger narrative purpose: they’re the tools of the rebels’ refugee evacuation effort. The player utilizes them like one of the refugees would have.