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Joined 1 year ago
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Cake day: June 30th, 2025

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  • From what I can tell in this thread, most people carry wallets outside of generational divides, and the post is BS. There is also a significant number of generational-independent psychopaths who have absolutely unhinged systems like “I just carry lose cards in my pocket because I don’t want to take ten minutes picking out a wallet at the store.”




  • What ticks me off about modern AAA games, and the “texture size” reason for large file size being mentioned in these comments, is just how misguided the effort is.

    If your game is running in UE5 (as many modern AAA titles are), it probably has forced TAA and a bunch of other unoptimized garbage. With the TAA and misc frame interpolation nonsense you inevitably get smearing and weird shadows.

    Who cares if you can make out individual hairs on a character whose hand just smear melded into the background for a few seconds? None of those fine textures are visible through the motion blur and bloom lighting and post-processing filters anyway. It’s absurd.

    I’ve been playing The Talos Principle: Reawakening recently, which is a 2025 remake of the 2014 game, fresh with all of the UE5 bells and whistles. The old game looked pretty good, despite being made by a smaller team. It was a bit austere, but that fit with the theme and setting of the game. The new version looks objectively worse to me. Sure it has raytracing, but everything is a little blurry now even if you tweak the settings. As someone who loathes TAA I also can’t help but noting the smearing. In a game where noticing the details is important to solving the puzzles, focusing quickly on things matters. Sometimes I don’t even see an important laser connector tool until my third time in an area. Also, since it’s unoptimized as is par for the course, my 4090 isn’t enough to fight the frame dips down for a stuttery 30 fps in certain areas.

    I’m sure there’s games where the larger textures have an impact, but if you’re burying them under several layers of blurry filters, I don’t see the point.



  • My current company contracts someone to keep a few fridges and shelves in the break room stocked with higher grade convenience-store style food. The prices are pretty cheap, so I suspect they actually lose money on the deal. If I grabbed some food and just walked away with it, that would technically be stealing. I doubt they would confront me about something that small, though. Ford is obviously wrong to fire someone over a cookie.

    It always seemed like a no-brainer to me to provide subsidized food for expensive salary workers who may be willing to work unpaid overtime if they don’t have to leave to get dinner, at least from a logic self-serving point of view.


  • i actually hooked my ps5 up to a different monitor when i saw it ghosting cause i thought my monitor was broken or something lol

    This is the thing that bothers me most about TAA. The current industry and many users have this attitude of “There’s no problem. Whatever you’re seeing is probably your fault” gaslighting that makes you second guess yourself.

    I’ve never found someone IRL that knows what ghosting I’m talking about. When I describe it or show them clips I took, they always say “Oh, mine doesn’t do that. It must be your settings.” Five times now it’s come to a head where I’ve gone to their house and recreated it on their PC to show them what’s going on.


  • There’s something to be said about developers being able to target standardized hardware, and ship a game pre-loaded with graphics settings already tweaked. Also, it’s nice knowing a game will just work no matter what, with no “Oh right, I switched my audio output to my headset earlier” or whatever.

    That said I find my PC experience to be way more satisfying for pretty much every other reason. And the pre-configured graphics settings are a lot less attractive now that devs use TAA by default. I will move heaven and earth to turn off TAA.