In short:
- Unique portraits for all traders
- New decorations
- New orders
- New sound effects
- Notifications with auto-pause reason
- New Forbidden Glade icon
Full notes are linked, and they’re quite lengthy.
This is one of those games where I start playing and then it’s dark outside and I’m dehydrated. 10/10 would recommend
I used to call these sort of games “Bird-chirpers”
Cause you’d start playing and then it would suddenly be morning, and birds would be chirping.
Ah, Factoriolikes, as I call them usually
Factorio is exemplary, but hardly genre creating. They’re just base building games.
If anything has defined the genre for the modern generation it’s Dwarf Fortress.
And DF has over 20 years of active development. Nothing can compare to it.
Dwarf fortress is genre defining, but it’s a different genre, colony simulation.
Factorio pretty much single handedly inspired the entire genre of automated factory games. Most of the others explicitly cite Factorio as inspiration or have clear influences from it.
Some credit to be given to the Minecraft redstone mod, of course.
So disappointed by this game, it’s like the first 10 minutes of a tutorial mission level in a city builder, looped over and over.
Imagine games like Caesar or Anno but you’re just doing lame quests like “gather 20 resources and spend them at this empty spot, you win next mission”
None of the intricacies of a city builder, none of the losing is fun of a roguelite.
I like that the publisher sell on GOG and they update the same time as steam too.
Is there a way to find an existing building? Like, I know I have a carpenter built but where the fuck is it? That’s the qol update I was hoping for